Tuesday, July 27, 2010

Character Sketch: Narran


When Yamini assassinates Councilman Shahid, she unknowingly gains the attention of not one but two dark souls. While Soliessen, bound by the limitations of a physical body, acts with haste to influence the young girl, Narran takes a more subtle approach. Watching silently from the plane of shadow, Narran follows Yamini and interjects subconscious hints and direction when necessary. But when Yamini falters due to her guilt complex, Narran takes over her body temporarily in order to complete the mission at the Ka'Dence Estate and return to the guild hall. She then reveals herself to Yamini, appearing as a dark doppelganger of the young rogue, and attempts to explain the plane of shadows and the spirits who dwell there.

Narran volunteers to take influence during killing blows, but Yamini refuses. Instead, she shadow spirit opts to teach Yamini the dark arts and helps her to develop her shadow abilities, melee fighting prowess, and eventually parkour. Over the course of months, Yamini struggles with a messy execution and turns over the role of killer to Narran to spare her conscience. With more influence and time spent in the physical plane, Narran begins to notice Soliessen coveting Yamini's body and suspects that the guildmaster is up to something. Yamini, confused by Pandora's whisperings at night, rejects the notion and chooses not to trust either completely, for shadow spirits are known for their deceptive nature...

Friday, July 16, 2010

Character Sketch: Soliessen


After Yamini assassinates Councilman Shahid and activates the shadow dormant in her soul, Guildmaster Soliessen locks onto the youth's dark trace and seeks out the girl. She finds Yamini on the street and gives the girl cryptic instructions on how to locate her institution. Once Yamini finds her way to the guild hall and passes her initiation trials, Soliessen aims to build the youth's renown by molding her into a protege. When Yamini awakens her shadow spirit, Narran, Soliessen instructs the young rogue to beware the spirit's influence and to consider banishment. In truth, Soliessen's intentions are dishonest.

As a former shadow spirit herself, Soliessen grows tired of her steadily weakening, aging stolen body. Fully aware of Yamini's divine lineage, a direct descendant of Lady Fate Herself, Soliessen recognizes that a shadow spirit's power channeled through the genes of a demigoddess would be immeasurable. She strives to keep Narran from gaining permanent influence, for once a spirit usurps a host they become bound. Instead, Soliessen bides her time training Yamini and conditioning her mind and body so that it is prepared for the spirit swap. The more Yamini is respected and feared as an apprentice, the less work Soliessen will have rebuilding her own notoriety after assuming influence of the girl's body once and for all...

Sunday, July 11, 2010

Unofficial Soundtrack Completed!

Ever since the inception of my character, Avatar, and the trials he would endure, I have had a running soundtrack in my mind...if ever the book (if it should make it that far!) became a movie. Ten years ago I began with an opening sequence and track in my head. As the years progressed, the story evolved, and my musical tastes expanded, the soundtrack has grown and grown. Now, more than a year after Of Avatars and Elementals has been completed, I have finally put the finishing touches on what I consider to be the first draft of the novel's soundtrack.

For those of you who care to give a listen I will say this: the soundtrack is not meant to be listened to along with the reading. Individual pace of reading would make this very difficult. Instead, it is meant to be listened to after having enjoyed the novel, or perhaps for a second read through. Bear in mind, also, that these tracks are more for a general ambience, a guideline of sound. If ever the book is made into a movie, I'm sure other music will be used. It is only my vain desire that the tracks sound somewhat like this. =) For those of you who are interested, some of the scenes (the fight scenes, in particular) have been extensively choreographed in my head to fit their respective tracks minute by minute. I have a list of each track's timing notations and it is available upon request. You can find links to the music below. Enjoy!

  1. Prologue: Leaving the Cabin http://www.youtube.com/watch?v=lqs_MfTafSM
  2. Avatar Ventures Forth http://www.youtube.com/watch?v=JBTThmI99Vo&feature=related
  3. Memories of Battle http://www.youtube.com/watch?v=QuXDxKruhN0
  4. Lair of the Beasts http://www.youtube.com/watch?v=hn_2sOmdSdM
  5. Laser Tag http://www.youtube.com/watch?v=0wAAAm-iNvA
  6. Secrets of the Great Tree http://www.youtube.com/watch?v=4DAhYSJkvlM
  7. To Fight in Vain http://www.youtube.com/watch?v=3jaMwLmJXyE
  8. Keep Your Eyes Downcast http://www.youtube.com/watch?v=DF8x0v8RiLQ&feature=related
  9. Escape from Infinity http://www.youtube.com/watch?v=wzDkdqdqhrY
  10. Testing the Hermit's Worth http://www.youtube.com/watch?v=NijJnEDx1YI
  11. Defending the A.S. Merello http://www.youtube.com/watch?v=4wXwcg6MuHU
  12. Last Stand of the Elementals http://www.youtube.com/watch?v=rALcUvXCRXA
  13. Weighing Xearo's Soul http://www.youtube.com/watch?v=kWBoAMQKRMs
  14. Dispelling the Darkness http://www.youtube.com/watch?v=csYBwZPCleY
  15. Monument of Light and Glass http://www.youtube.com/watch?v=2FYYp10ho38

Tuesday, May 25, 2010

Character Sketch: Yamini Lithala




Abandoned by her parents as an infant and left on the cathedral's doorstep, Yamini is raised by a high priestess until the age of ten. She is then offered apprenticeship under the respected master scribe, Azsherade, which she hesitantly accepts. For a year she learns to read and write, a rare skill within the empire, and studies the history of Rhevise. Azsherade adopts Yamini and considers her his own daughter. She is fast becoming an adept scribe when an unscrupulous politician, Councilman Shahid, outlaws the use of handwriting and script in response to an insurrection orchestrated by messages written in graffiti. Yamini decides that Shahid is a bad man and should be killed for the greater good of Rhevise. Against Azsherade's warnings, Yamini abandons her home and mentor to follow the corrupt politician into the night. After a brief verbal exchange, Yamini slays Shahid and leaves him on a residential stoop.

This action gains the attention of Soliessen, guildmaster to a group of rogues, thieves and assassins. Having nowhere else to go, Yamini reluctantly joins the guild after a tiresome initiation process resulting in the death of a young girl. Her first real assignment, a mission of theft that sends her into the Ka'Dence Estate to recover the valuable memory cube artifact, awakens a shadow spirit within Yamini. This shadow spirit, Narran, becomes her only real companion and gives Yamini guidance by whispering into her mind. For three years Yamini trains and learns the ways of the rogue through Soliessen's and Narran's instructions. Her missions range from thievery and pickpocketry to infiltration and sabotage to murder and assassination. Due to Yamini's severe guilt complex, she turns over influence to Narran during deadly missions. Yamini eventually comes to be called by her codename, "Narran", by guildmates. This eventually leads to an identity crisis that threatens to banish Yamini's soul to the plane of shadow...

Tuesday, April 6, 2010

Progress...of a different kind

I have been away from this blog for far too long, but more ashamed am I of the time I've spent away from the pages of my story. It has been weeks, nigh months, since Yamini has had any action. I can't blame writer's block, because I know exactly what is to be written. I can only blame my motivation. Lack of sleep. Lack of initiative. And lack of inspiration. I need to crawl out of this funk, and ASAP!

Of course, I know the only way to get back into the groove of things is to start putting words down on the screen and stop caring (temporarily, mind you) how pretty or perfect they are. Well, a very large part of me still fights this philosophy of "putting down crap and cleaning it up later" so I've taken a different tack. Character mapping! Probably more exciting than it actually sounds, and way more beneficial to me than any standard outline formatting. I've never been one for outlines, timelines, ANY kind of lines, really. They're too restrictive, too concrete. I liked to color outside them as a kid. Not because I didn't possess the coordination to stay within them, but rather...because I didn't always like where they were placed. My stories are no exception.

The character maps provide me with a deeper insight to the characters, their motivations, their progressions in the story, where significant events overlapped, and the ultimate goals or endgames of each. What I have been focusing on these last two weeks is essentially each character's (sub characters included) entire story, beginning with the start of the book until the end of it, summarizing the whole of their importance, explaining their motives, and drawing a vague idea of how they will accomplish or fail their purpose. It is an interesting strategy, one I've never before employed. And despite the time it is consuming, I am finding it both fun and helpful. Several plot issues--aspects of the story that up until just days ago were question marks even to me!--are being resolved and fundamentally fleshed out so that when the time comes to reveal a twist or hidden motive or some such thing, I will at least know which way the story will go from there.

Perhaps these ramblings sound like that of a poor writer. I can imagine the commentary. "This guy doesn't even know what he's writing half the time!" Well, I don't. Half the time, the things that come out of my characters' mouths or their actions are just as surprising to me as they are to the readers. THIS is what keeps the writing process fun for me. Experiencing the story myself as the reader must. Being surprised. Not being quite sure what will happen, how, or when. Most of the time I'm in the mystery with my own writing, my own characters. But the way I see it...if I can fool myself, then I must succeed, in part or in whole, in tricking out the masses. I consider that a victory as an author.

Now, it wouldn't be right for me to post the character maps I'm creating, for there would be spoilers abound and practically give away the entire story! I can, however, provide a brief bio of each, similar to the character sketches found in video game manuals. The purpose in the game books is to get the players interested in the characters said game has to offer by giving their background and letting the player decide who to be, who to care about, who to trust and who not to. Video games have been such a big inspiration of mine thus far. I see no reason not to continue the trend.

That said, look for these bios to come one at a time in the near future.

Thursday, November 26, 2009

What is Shadowplay?

In Part 2 of Yamini's story, we are presented with a rogue's game called Shadowplay. Inspired by ideas of the Battle Room from Ender's Game and Drizzt's melee tournaments in Homeland, Shadowplay is a quarterly guild event wherein combatants enter a large arena with sparring weapons. The arena is sealed and all lights are turned off, creating an area of complete darkness. Combatants must navigate the arena floor, which consists of several pillars, obstacles and fall-throughs, whilst avoiding--or dispatching--other rogues. Dispatching another rogue requires striking a vital area with the sparring weapon of choice, resulting in a temporary stun state until the end of the match. Wound points are taken into account during the final round for placing purposes, but whomever is left standing is named the ultimate victor regardless of point accumulation.

The philosophy behind Shadowplay, in Soliessen's eyes, is to train the students to rely on instincts as well as other senses besides sight. For years, rogues train to manipulate their surroundings and use cover of darkness as their primary advantage. By turning that advantage against them, essentially leveling the playing field between combatants, Shadowplay forces the students to become even more creative, adaptive and resourceful. It also forces them to become more conniving. Alliances and betrayals saturate the playing field. As Soliessen has stated, the only trustworthy rogue is oneself.

Fortunately for Yamini, sometimes the best partner is a specter from another plane...

Sunday, November 1, 2009

Elementals' Spells and Abilities list

So this list is...wow, almost a year old. But I thought it would be pertinent to repost it here.

http://blogs.myspace.com/index.cfm?fuseaction=blog.view&friendId=293159501&blogId=450886573

A complete but ongoing list of the six main elementals and their respective abilities from Of Avatars. Of course, the same abilities will be apparent in future novels as well (we follow Yamini as she learns most of her tricks in Of Shadow), and there's a good chance that additional abilities will be added in the future as they are discovered. Happy reading, gamers and readers.