Showing posts with label editing. Show all posts
Showing posts with label editing. Show all posts

Thursday, September 29, 2011

The Art of a Prequel


As time progresses and the entertainment industry slowly runs out of ideas, the notion of prequels has begun losing consumer appeal. What was once a creative alternative to sequels, spin-offs and...well...brand new stories with unique characters is becoming a surefire last resort for those wishing to cash in on established success. While prequels have much to offer when done well, more often than not they are carelessly put together and the end result is lackluster. This is partially due to heavy reliance on fan knowledge and support, and largely due to writing backwards being less forgiving than writing forwards. To write a good prequel, one must be talented in all the ways he or she would write any engaging story. However, they must do so with even more limitations, awareness, and demand for surprise.

Time is the writer's primary confines. Care must be taken to maintain accuracy and continuity with previous lore (future events) without threatening to alter thresholds in the timeline. The timelines themselves can pose a problem if significant historical events that were previously alluded to are neglected, or if such events are created for the sake of current plot and are then, chronologically, wiped from future lore via character ignorance.

Another issue of time is settling on the start of it. Going backward from a point, the writer only has so large a window to create a compelling tale (assuming the character is human) before an overlap or parallel occurs. The focus, then, is locating the exact moment in a character's life wherein she becomes interesting. From here it is a matter of creating a series of events to aid in a reverse-arc. The original character is dissected, mangled, and ran through the gamut (figuratively, and at times, literally!) to make sure it undergoes enough change to be considered dynamic and interesting...yet winds up in exactly the same state her future self. In essence, we have to uncreate a character backward.

New characters must also be introduced with caution and their influence monitored. Importance must be such that their existence is crucial to current story progression, but not so much that their absence in future events would go unnoticed or unmentioned by the main character. There are obvious solutions for characters who fail to make appearances later on, solutions which many readers and viewers see coming a mile away. This is an inevitable technical flaw. Concerns should lie in two places specifically: allowing new characters to have an impact in the current story, and making their impact resound in future events. This could be adopted vernacular or mannerisms, skill sets, scars, trinkets and items, or memories. For these reasons, it is a good idea to have every character's history in mind—where they've been, who they've known, what they've done—despite in what order said character appears in the chronology.

Perhaps the biggest technical flaw of all is regard (or lack thereof) for the main character's safety. The audience already knows our character survives to take place in future events. Why, therefore, should they be concerned at all for her health and well-being? For all intents and purposes, the character is immune from death and her success, in one form or another, is guaranteed. This is where strong character building and storytelling come into play, and also where many prequels fall short.

Rather than manifesting a literal theme park and throwing beloved characters on a series of rides to thrill the audience, the writer cannot be lazy and forsake one of the most important rules: Make the reader CARE. To do this, sometimes the character has to be reinvented from the ground up. Her path to the state of mind in future exploits must consist of more than petty action sequences and memorable (or not-so-memorable) dialogue. It must consist of very real emotional struggles, impossible decisions, forged friendships and severed bonds. The audience must be forced to forget that our character survives her obstacles...and one of the best ways to do this is by reminding them of that character's humanity through loss, suffering, and physical pain.

So long as we can relate to and feel something for a character, the mere fact that they survive becomes a moot point before long. By that time, it will become clear that the character does not arrive at her future incarnation physically or emotionally unscathed.

Sunday, October 4, 2009

At the behest of my fans...

Okay. I should say fan. Singular.

I realize it has been some time since I've updated. This is due partly to life having gotten a bit busy recently, and partly due to there being very little to report. Work on Of Shadow has slowed considerably. Continuity issues. Fears and uncertainties. Nothing out of the usual for me. First drafts aren't easy, and they aren't quick. Couple those things with one of the world's most adept procrastinators and you'll have quite a wait for a piece of literature.

Thankfully, you can be assured that it ends up pretty good. =)

With weekends being the only time I can sit down and focus, and these past several weekends being loaded with weddings and festivals and everything else keeping me away from the keyboard, I've gotten a bit lazy. Sorry to report, I still haven't applied my edits to Of Avatars. That goes without saying, no query letters have been crafted, no agents or agencies submitted to--basically, no progress other than that of the new book. Maybe this is good enough, maybe it isn't. For me, it signifies failure and inadequate motivation.

I'm torn between perfecting my first piece and finishing the second. For being this late in the game, that's kind of bad. Especially since I have to literally wait for Yamini to finish telling the story. I don't know everything that is going to happen, and neither does she. I know where she ends up...just not how she gets there exactly. That is the fun part about writing these stories. It is as much an adventure for me as it is for the characters. They never fail to surprise, never disappoint.

I, on the other hand...

*sighs* Back to work.

Friday, July 17, 2009

zOMG busy!

I've been so preoccupied going over edits and restarting Yamini's story that I didn't realize how long it has been since I've posted! My agent list is just about compiled, but after going over the manuscript with Sam I realize I still have quite a bit of revising to do, and that the query-perfecting and agent-spamming is still a little ways off. Nevertheless, I refuse to be discouraged. I've gotten this far, and I find myself still more than motivated to carry on.

Yamini's story, Of Shadow and Dissonance, is coming along nicely. With the confidence of having one novel under my belt already, I am sure that this next book won't take near as long to complete. Rather than give myself a nine-year deadline, I will aim to be done with the first draft come Christmas. Hey, it's a realistic goal, and that's a fairly trying goal for someone like me! *blushes* If I can manage to stay focused like I was with the last chapter of OAaE, I should be able to meet it...or possibly finish ahead of schedule! The revising should be a bit easier this go around also. Especially since I won't be trying to polish year-old writing, and I've learned a lot from going over edits this past week and a half.

That said, here's to editing. And to Yamini!

Wednesday, July 1, 2009

Two Heads (or ten...or twenty...)

Definitely better than one.

As readers make their way through OAaE, I begin to realize the advantage of having so many eyes on the text aside from the feedback I receive. I've been buried so deep in this manuscript for so long that even the faintest mistakes elude me. It's almost as if I'm immune to typos, no matter how many times I go over the piece, because my mind knows how it is supposed to read and so my eyes skip over errors as easily as they overlook imperfections in the mirror. Thankfully I have enough people streaming me corrections to be made, both large and small, which I will "patch" in once more people have reached the end of the novel.

Saturday, June 20, 2009

Deadlines...this is new...

Even though this is the first official deadline I've set for myself (and any time I say "official" that just means I've said it to enough people to make my life hell if I don't follow through), it's still a daunting task to put a time cap on something. Perhaps the reason I did it is for practice, because I know that eventually...deadlines are going to be something I must perfect. Until now I've been very wishy-washy, saying things like, "Oh, I'll be done by the end of 2008," and then taking an additional six months to do just that. I can't count the times I've told myself and maybe a handful of others that I'd be done that weekend, that month, that year. Ugh.

Another reason, perhaps, is to keep myself motivated. Am I tricking my own mind? Possibly. But if it works, I can't really argue. The idea of having fifty people expecting something from me on a specific day and then not delivering churns my stomach. I couldn't handle disappointing that many people. And so here I am, glued to the couch for the second day in a row writing and rewriting.

To this day it amazes me how many transformations take place in a story over time. I think back to the original draft of Intrepid Earth that I wrote in high school and realize what absolute garbage the prose is to me, and at the time I was thinking, "Man! My writing can't get much better than this!" Boy, was I wrong. Now, writing the first chapter from scratch for the fourth time, I'm coming to understand something that I'm sure all published and successful authors struggle with: No piece is ever finished. It just reaches an acceptable point to give it to the world. I think forward to when my novel will be sitting on the shelves (nothing wrong with wishful thinking) and...sort of dread knowing that it will be final, that even if I go home and draft another version ten times better from scratch, that's it. It's on the shelves. Done.

*sighs* Best to make sure that the published version is kick ass to begin with, and then put it out of mind.